The Forge · The archive
Every story, numbered.
2 out 28 on the way

000.1 Newest
The world, mid-remake
Out Oct 22, 2026
On Oct 7 I approved all eight peoples of my game walking side by side.
001.1

The night it started
Feb 4, 2026
In February 2026 I opened an empty Unreal project with zero C++, got lost, and by Friday had named a world Sinthora and written down the first plan.
001.2
23 systems before lunch, and a demo by Saturday
Coming Fri, Oct 23
001.3
Finding the size of the world
Coming Mon, Oct 26
001.4
The world that kept starving itself
Coming Fri, Oct 30
002.1
Sinthora gets its ground
Coming Mon, Nov 2
002.2
The invisible people
Coming Fri, Nov 6
002.3
625 animations and a seizure
Coming Mon, Nov 9
002.4
Giving them souls
Coming Fri, Nov 13
002.5
99% dead souls
Coming Mon, Nov 16
002.6
The cats
Coming Fri, Nov 20
003.1
Giant stones and the save that didn’t save
Coming Mon, Nov 23
003.2
Three days to rebuild the world
Coming Fri, Nov 27
004.1
The first real build
Coming Mon, Nov 30
004.2
Death, kings, and no special people
Coming Fri, Dec 4
004.3
Built but never switched on
Coming Mon, Dec 7
004.4
Summoned, not born
Coming Fri, Dec 11
004.5
The cast
Coming Mon, Dec 14
004.6
The Borgnoral
Coming Fri, Dec 18
004.7
The dead came back
Coming Mon, Dec 21
005.1
A bestiary that only lives here
Coming Mon, Dec 28
005.2
The week I almost walked away
Coming Mon, Jan 4, 2027
005.3
From an execution to a battle
Coming Fri, Jan 8, 2027
005.4
The Old Law and the Common Hand
Coming Mon, Jan 11, 2027
005.5
Friends in the same world
Coming Fri, Jan 15, 2027
005.6
The silent ones
Coming Mon, Jan 18, 2027
006.1
Take all that away
Coming Fri, Jan 22, 2027
006.2
Going Greek
Coming Mon, Jan 25, 2027
006.3
Faces
Coming Fri, Jan 29, 2027
007.1
Building a new world
Coming Mon, Feb 1, 2027
000.1

The world, mid-remake
Oct 1, 2026
On Oct 7 I approved all eight peoples of my game walking side by side.
Next 28 coming
001.2
23 systems before lunch, and a demo by Saturday
Coming Fri, Oct 23
27 more coming
001.3
Finding the size of the world
Coming Mon, Oct 26
001.4
The world that kept starving itself
Coming Fri, Oct 30
002.1
Sinthora gets its ground
Coming Mon, Nov 2
002.2
The invisible people
Coming Fri, Nov 6
002.3
625 animations and a seizure
Coming Mon, Nov 9
002.4
Giving them souls
Coming Fri, Nov 13
002.5
99% dead souls
Coming Mon, Nov 16
002.6
The cats
Coming Fri, Nov 20
003.1
Giant stones and the save that didn’t save
Coming Mon, Nov 23
003.2
Three days to rebuild the world
Coming Fri, Nov 27
004.1
The first real build
Coming Mon, Nov 30
004.2
Death, kings, and no special people
Coming Fri, Dec 4
004.3
Built but never switched on
Coming Mon, Dec 7
004.4
Summoned, not born
Coming Fri, Dec 11
004.5
The cast
Coming Mon, Dec 14
004.6
The Borgnoral
Coming Fri, Dec 18
004.7
The dead came back
Coming Mon, Dec 21
005.1
A bestiary that only lives here
Coming Mon, Dec 28
005.2
The week I almost walked away
Coming Mon, Jan 4, 2027
005.3
From an execution to a battle
Coming Fri, Jan 8, 2027
005.4
The Old Law and the Common Hand
Coming Mon, Jan 11, 2027
005.5
Friends in the same world
Coming Fri, Jan 15, 2027
005.6
The silent ones
Coming Mon, Jan 18, 2027
006.1
Take all that away
Coming Fri, Jan 22, 2027
006.2
Going Greek
Coming Mon, Jan 25, 2027
006.3
Faces
Coming Fri, Jan 29, 2027
007.1
Building a new world
Coming Mon, Feb 1, 2027
Oct 2026
2 out in October
000.1

The world, mid-remake
Out Oct 22, 2026
On Oct 7 I approved all eight peoples of my game walking side by side.
001.1

The night it started
Out Oct 19, 2026
In February 2026 I opened an empty Unreal project with zero C++, got lost, and by Friday had named a world Sinthora and written down the first plan.