The Forge archive

The Forge · The archive

Every story, numbered.

2 out 28 on the way

Eight creatures in a two-by-four grid on dark panels, each with its name below.

000.1 Newest

The world, mid-remake

Out Oct 22, 2026

On Oct 7 I approved all eight peoples of my game walking side by side.

  1. 001 February 2026

    Code-complete four days in (it was not)

    Devlog 001, the month in one read
    1. 001.1

      A tilted view of bare tan hills with shadow pockets under a blue cloudy sky, with a tiny cluster of white boxes on the slope.

      The night it started

      Feb 4, 2026

      In February 2026 I opened an empty Unreal project with zero C++, got lost, and by Friday had named a world Sinthora and written down the first plan.

    2. 001.2

      23 systems before lunch, and a demo by Saturday

      Coming Fri, Oct 23

    3. 001.3

      Finding the size of the world

      Coming Mon, Oct 26

    4. 001.4

      The world that kept starving itself

      Coming Fri, Oct 30

  2. 002 March 2026

    They got bodies, then they got souls

    Devlog 002, the month in one read
    1. 002.1

      Sinthora gets its ground

      Coming Mon, Nov 2

    2. 002.2

      The invisible people

      Coming Fri, Nov 6

    3. 002.3

      625 animations and a seizure

      Coming Mon, Nov 9

    4. 002.4

      Giving them souls

      Coming Fri, Nov 13

    5. 002.5

      99% dead souls

      Coming Mon, Nov 16

    6. 002.6

      The cats

      Coming Fri, Nov 20

  3. 003 April to June 2026

    The quiet stretch

    Devlog 003, the month in one read
    1. 003.1

      Giant stones and the save that didn’t save

      Coming Mon, Nov 23

    2. 003.2

      Three days to rebuild the world

      Coming Fri, Nov 27

  4. 004 July 2026

    A real build, and a cast that walks

    Devlog 004, the month in one read
    1. 004.1

      The first real build

      Coming Mon, Nov 30

    2. 004.2

      Death, kings, and no special people

      Coming Fri, Dec 4

    3. 004.3

      Built but never switched on

      Coming Mon, Dec 7

    4. 004.4

      Summoned, not born

      Coming Fri, Dec 11

    5. 004.5

      The cast

      Coming Mon, Dec 14

    6. 004.6

      The Borgnoral

      Coming Fri, Dec 18

    7. 004.7

      The dead came back

      Coming Mon, Dec 21

  5. 005 August 2026

    Beasts, battles, and a real food web

    Devlog 005, the month in one read
    1. 005.1

      A bestiary that only lives here

      Coming Mon, Dec 28

    2. 005.2

      The week I almost walked away

      Coming Mon, Jan 4, 2027

    3. 005.3

      From an execution to a battle

      Coming Fri, Jan 8, 2027

    4. 005.4

      The Old Law and the Common Hand

      Coming Mon, Jan 11, 2027

    5. 005.5

      Friends in the same world

      Coming Fri, Jan 15, 2027

    6. 005.6

      The silent ones

      Coming Mon, Jan 18, 2027

  6. 006 September 2026

    Take all that away

    Devlog 006, the month in one read
    1. 006.1

      Take all that away

      Coming Fri, Jan 22, 2027

    2. 006.2

      Going Greek

      Coming Mon, Jan 25, 2027

    3. 006.3

      Faces

      Coming Fri, Jan 29, 2027

  7. 007 September 2026

    Did we make the assets yet?

    Devlog 007, the month in one read
    1. 007.1

      Building a new world

      Coming Mon, Feb 1, 2027

  8. 000 Now · October 2026

    Where it stands

    Newer devlogs, as they happen
    1. 000.1

      Eight creatures in a two-by-four grid on dark panels, each with its name below.

      The world, mid-remake

      Oct 1, 2026

      On Oct 7 I approved all eight peoples of my game walking side by side.

  1. Next 28 coming

    1. 001.2

      23 systems before lunch, and a demo by Saturday

      Coming Fri, Oct 23

    2. 27 more coming
      1. 001.3

        Finding the size of the world

        Coming Mon, Oct 26

      2. 001.4

        The world that kept starving itself

        Coming Fri, Oct 30

      3. 002.1

        Sinthora gets its ground

        Coming Mon, Nov 2

      4. 002.2

        The invisible people

        Coming Fri, Nov 6

      5. 002.3

        625 animations and a seizure

        Coming Mon, Nov 9

      6. 002.4

        Giving them souls

        Coming Fri, Nov 13

      7. 002.5

        99% dead souls

        Coming Mon, Nov 16

      8. 002.6

        The cats

        Coming Fri, Nov 20

      9. 003.1

        Giant stones and the save that didn’t save

        Coming Mon, Nov 23

      10. 003.2

        Three days to rebuild the world

        Coming Fri, Nov 27

      11. 004.1

        The first real build

        Coming Mon, Nov 30

      12. 004.2

        Death, kings, and no special people

        Coming Fri, Dec 4

      13. 004.3

        Built but never switched on

        Coming Mon, Dec 7

      14. 004.4

        Summoned, not born

        Coming Fri, Dec 11

      15. 004.5

        The cast

        Coming Mon, Dec 14

      16. 004.6

        The Borgnoral

        Coming Fri, Dec 18

      17. 004.7

        The dead came back

        Coming Mon, Dec 21

      18. 005.1

        A bestiary that only lives here

        Coming Mon, Dec 28

      19. 005.2

        The week I almost walked away

        Coming Mon, Jan 4, 2027

      20. 005.3

        From an execution to a battle

        Coming Fri, Jan 8, 2027

      21. 005.4

        The Old Law and the Common Hand

        Coming Mon, Jan 11, 2027

      22. 005.5

        Friends in the same world

        Coming Fri, Jan 15, 2027

      23. 005.6

        The silent ones

        Coming Mon, Jan 18, 2027

      24. 006.1

        Take all that away

        Coming Fri, Jan 22, 2027

      25. 006.2

        Going Greek

        Coming Mon, Jan 25, 2027

      26. 006.3

        Faces

        Coming Fri, Jan 29, 2027

      27. 007.1

        Building a new world

        Coming Mon, Feb 1, 2027

  2. Oct 2026

    2 out in October

    1. 000.1

      Eight creatures in a two-by-four grid on dark panels, each with its name below.

      The world, mid-remake

      Out Oct 22, 2026

      On Oct 7 I approved all eight peoples of my game walking side by side.

    2. 001.1

      A tilted view of bare tan hills with shadow pockets under a blue cloudy sky, with a tiny cluster of white boxes on the slope.

      The night it started

      Out Oct 19, 2026

      In February 2026 I opened an empty Unreal project with zero C++, got lost, and by Friday had named a world Sinthora and written down the first plan.

Tip of the day

“Drive until the storm clears and then keep going.”

Dan, in Best Games to Play Stoned on a Rainy Day